Apps
The Final Hours series of apps from Geoff Keighley
THE FINAL HOURS: THE ULTIMATE BEHIND THE SCENES EXPERIENCE
Starting in 1997, Geoff Keighley began chronicling the creative process behind some of the game industry's seminal games with "The Final Hours" series. Told from a fly-on-the-wall perspective, Keighley unearths untold stories about the twists and turns of software development by highlighting the talented designers, artists, programmers and musicians who are pushing the medium forward. In 2011 he re-invented the series as a digital storybook on iPad. Now each Final Hours story is presented as an interactive experience with photography and other elements that bring the development process to life.
PORTAL 2
Go deep within the top-secret offices of Valve, creators of Half-Life, for an unvarnished look at the creative process behind this game. From the hush-hush Portal prequel that was shelved to the last minute scramble to complete the game's story, The Final Hours of Portal 2 is a gripping and dramatic story. More....
THE FINAL HOURS ON GAMESPOT
Back in 1998, while I was still in college, I started writing by "Behind the Games" series at GameSpot.com, which led to The Final Hours. Over a seven year period I wrote many Final Hours stories as well as other long-form pieces about significant game companies like Blizzard, id Software, Trilobyte, and Ion Storm. These stories are still online via WayBackMachine, although not all the images work:
The Final Hours of Metal Gear Solid 2
The Final Hours of Half-Life 2
The Final Hours of Prince of Persia: The Sands of Time
Haunted Glory: The Rise and Fall of Trilobyte
Blinded by Reality: The Making of Unreal
The Final Hours of Command & Conquer: Tiberian Sun
The Final Hours of Quake 3: Arena at id
The Endless Hours of The Sims Online
Knee Deep in a Dream: The Story of Daikatana
Simply Divine: The Story of Maxis
Eye of the Storm: Behind Closed Doors at Blizzard
The Final Hours of Black & White